Gaming · March 12, 2017 0

A Sims 4 Story: Picking a Heir

This is part three of Ashlee Zest’s journey throughout my Sims 4 Challenge. You can start from the beginning or click on the tags at the bottom of the post to pick up where you left off.

Once Bronwyn and Charlie were in school, we hired a nanny instead of sending Danielle to daycare. The kids really loved their nanny and stayed friends with her throughout their adult years as well (although I don’t know how she is still alive!).

While all three children were pretty good kids, there were lots of calls from the principal because they never did their homework and were failing out of school.

As they got older we gave them more freedom. We would go out as a family to different festivals and would leave the children there to come home when they felt like it (which was always late!).

One day while the children were all at school, their father Johnny died of old age. Ashlee was devisated but the children didn’t seem to even notice he was gone. Eventually life moved on.

Bronwyn became a Young Adult so while the younger siblings were at school, Ashlee took her out for some drinks. Bronwyn had grown into a very social adult and made lots of new friends.

When Ashlee was well into her 90s, her youngest daughter became a teenager which meant it was time to choose an Heir. The family line would be continued by her only son Charlie, and so begins a new generation…

Family Funds Final Total: $42,587

Bronwyn: Toddler Trait (Charmer)
Child Aspiration (Mental)
Teenage Aspiration (Popularity: Friend of the World)
Young Adult Aspiration (Knowledge: Renaissance Sim)
Traits: Goofball(Due to parent’s shared trait), Neat, Art Lover

Charlie: Toddler Trait (Inquisitive)
Child Aspiration (Social Butterfly)
Teen Aspiration (Popularity: Joke Star)
Young Adult Aspiration (Creativity: Musical Genius)
Traits: Goofball (Due to parent’s shared trait), Mean, Active

Danielle: Toddler Trait (Clingy)
Child Aspiration (Motor: Rambunctious Scamp)
Teen Aspiration (Knowledge: Nerd Brain)
Traits: Goofball (Due to parent’s shared trait), Gloomy